With this and the recent map updates, as well as the PAX map builder contest, we should be seeing more activity on the main side of the game as well!
Community Test Branch Update
How to opt in (and out) of the CTB:
http://steamcommunity.com/gid/103582791441057506/announcements/detail/2362555718212514101We have just updated the CTB with the following changes and fixes:
Important Message! Instanced Rendering RecommendationOn
medium and
lower graphics settings, various art assets may display incorrectly - if you are planning on using the experimental ‘Instanced Rendering’ mode, it is highly recommended that you do so on
High graphics settings
or above.
We are also working to adjust the affected environment assets, however, for now you may wish to disable Instanced Rendering if they negatively impact your experience with
Rising Storm 2: Vietnam.
Please remember to continue reporting your feedback at the following location:
http://steamcommunity.com/app/418460/discussions/6/Thank you for your assistance with testing this new technology!
BugfixesGameplay
- Fixed an issue where the M1917 would only fire five rounds online, rather than the intended six
- Fixed an issue where the M1917’s ammo counter displayed incorrect values
- Fixed an issue where reloading the last bullets in the M1917 would load bullets three at a time, rather than all six at once
- Fixed an issue which caused players entering passworded servers to be unable to connect and be stuck on an ‘infinite loading screen’
- Fixed an issue where ambush respawn sometimes failed when triggered ‘in the field’, away from a static radio
MapsHue City
- Fixed an issue where players could run out-of-bounds on Hue City and fall out of the map
- Added missing collision to the bridge house archway
Cu Chi
- Fixed a location that players could not fit through even though it appeared that they should be able to pass through, in the western portion of Objective A
Jungle Camp
- Fixed the ‘lighting needs to be rebuilt’ error on Jungle Camp
Firebase
- Fixed an issue where Punji Traps would appear black after planting on Firebase
- Fixed a sandbag which appeared overly dark on Firebase
Training Maps
- Fixed an issue on the Helicopter Training map where when playing with Instanced Rendering turned on trees would appear to flicker
- Fixed an issue where targets would flicker in the Shooting Range map with instanced rendering enabled
Art
- Fixed an issue where going into iron-sights could cause animations to snap in-and-out
- Fixed an issue where the M1917’s effects and fire animations would not always play or show particle effects
- Fixed an issue where using Instanced rendering would introduce extreme flickering after changing resolution
- Fixed an issue where Makarov Magazines would always display as ‘full’ when being loaded into the gun, even when they were not actually full
Audio
- Fixed an issue where player ethnicity did not match various spoken VO lines
Servers